PROJECTS
Quiver
Turning everything I know into an independent concept game
WORK CASE STUDIES
Design, animation and production experience helps me balance creative goals with production constraints to improve the quality of life for my team – while focusing on player experience and game quality.
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Improving Cross-Team Workflow
What I didCommunication gaps between animation and design created delays and unclear priorities.
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Animation Pipeline & Mocap Coordination
learn moreComplexity in motion capture scheduling and asset integration created bottlenecks.
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Playtesting & Player Experience Feedback
learn moreNeed for clearer insight into how gameplay felt during development to provide upper management with actionable changes.